🇺🇸 United States Communication Services Electronic Gaming & Multimedia
Take-Two Interactive Software, Inc.
🇺🇸 TTWO Visit website ↗
#271
Rank
46.81B
Mkt. Cap
$252.11
Price
+1.79 (+0.71%)
Change (24H)
551.4K
Volume

As of July 2026, Take-Two Interactive Software, Inc. has a market cap of $46.81B and ranks 271st among the world’s most valuable companies tracked here.

Market Capitalization
Key Data
Rank#271
Market Cap$46.81B
Price$252.11
24h Change+1.79 (+0.71%)
Volume551.4K
SectorCommunication Services
IndustryElectronic Gaming & Multimedia
Country🇺🇸 United States
About Take-Two Interactive Software, Inc.
Founded
1993
Headquarters
New York, New York, Take-Two Interactive Software, Inc
Sector
Communication Services
Industry
Electronic Gaming & Multimedia

Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games.

Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories.

This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey.

For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets).

Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.